A TRIBUTE TO ULTIMA VIII: PAGAN
Your first steps in Pagan
A development demo of a familiar world, rebuilt one piece at a time.
Install & play
Download your platform's archive and extract it completely into a writable folder. Keep the executable, PCK game-data file and accompanying library together. No Godot editor is needed.
- Windows: extract the ZIP, then launch
TributeToU8.exe. This development build is unsigned. - Linux: extract the TAR.GZ, open the extracted folder in a terminal, and run
./TributeToU8.x86_64. If necessary, runchmod +x TributeToU8.x86_64first.
These are 64-bit desktop builds. Use a Vulkan-capable graphics card with up-to-date drivers. Minimum hardware requirements have not yet been established.
Choose New Game and create your Avatar. Loading the world can take a while, especially on a first launch.
Begin on the shore
Speak with Devon and follow the opening events at the docks. Your objective points you toward Bentic and the library. Talk to people, read the available choices, and explore at your own pace.
Obsidian coins are physical inventory items. The apothecary, Ilyra, can buy and sell healing potions. More of the economy will arrive in later builds.
Controls
| Action | Input |
|---|---|
| Walk / slow walk | WASD / hold Ctrl |
| Run / backstep | Hold Shift / tap Shift |
| Jump | Space |
| Interact / converse | E |
| Draw or sheathe weapon | C |
| Attack | Left mouse button |
| Lock on | Tab / middle mouse button |
| Inventory / journal | I / J |
| Spellbook / Light spell | K / L |
| Pause menu | Esc |
Saving your journey
Use the in-game save and load menu. Keep a backup before updating the demo: future releases may change save compatibility.
Save data is stored separately from the game folder:
- Windows:
%APPDATA%\Godot\app_userdata\Tribute To Ultima 8 Pagan - Linux:
~/.local/share/godot/app_userdata/Tribute To Ultima 8 Pagan
What to expect
This is a diagnostic development build. Windows rendering and Linux software-Vulkan startup have been checked; testing across Linux desktop graphics drivers is still limited. Engine shutdown diagnostics remain under investigation.
This build covers the opening journey, Tenebrae, the cemetery and an initial crypt adventure. It is not the complete original game. Some animation, navigation, presentation and balance still need polish. Long-distance NPC routes can need further work. The HUD can overlap in very small windows; enlarge the window if needed.
Contains an execution scene and fantasy combat. The demo is intended for players comfortable with those themes.
Help shape the next build
When reporting a problem to the developer, include the release number, your operating system and graphics card, where you were, and the steps that caused it. A screenshot and a copy of the affected save are especially useful. A public feedback channel will be listed here when available.